#include "inv.h"


//health
#define FPH        2
//armor
#define FPA        2
//without the weapons
//shotgun
#define SGW        200
//machinegun
#define MGW        50
//grenadelauncher
#define GLW        400
//rocket launcher
#define RLW        400
//rail gun
#define RGW        260
//bfg10k
#define BFW        400
//lightninggun
#define LGW        50
//plasmagun
#define PGW        250
//prox-launcher
#define PXW        350
//nailgun
#define NGW        150
//chaingun
#define CGW        200




//with the weapons
//shotgun
#define GSGW        50
//machinegun
#define GMGW        50
//grenadelauncher
#define GGLW        400
//rocketlauncher
#define GRLW        210
//railgun
#define GRGW        50
//bfg10k
#define GBFW        400
//lightninggun
#define GLGW      50
//plasmagun
#define GPGW      50
//prox-launcher
#define GPXW      200
//failgun
#define GNGW      100
//chaingun
#define GCGW      125
//individual powerups
//teleport
#define TELW        190
//medkit
#define MEDW        50
//quad-damage
#define QW        500
//envirosuit
#define ENVW        50
//haste
#define HAW        50
//invisibility
#define INW        400
//regeneration
#define REGW        50
//flight
#define FLW        40
//kamikaze
#define KAMW        200
//invulnerability
#define IBW        150
//portal
#define PORW        300
//scout
#define SCW        100
//guard
#define GUW        200
//doubler
#define DUBW        100
//ammo-regen
#define AMRW        400
//red-cube
#define REDCW        200
//blue-cube
#define BLCW        200
//ctf flag weight
#define FGW        400

//
#include "fuzi.c"
